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IE: THE “I don’t like my Archers looking greek” mod. But in light of this game just reaching 1.0, figured it’s safe to waste some time, covering mods, instead of well play the game. Note, as this is covering modded contents, this could change in line of Wildermyth updates, or mod updates or bug fixes. Here’s my lazy notes/comparisons for mods, in contrast to vanilla. Which frankly, does not do justice in execution.) Noticed how “Greatspears?” (Or something like that) were called “Dueling Swords”, or such. The biggest reason I decided to make this hack of a guide, is due to having text/description issues with after a grab bag of mods. Which I hope this guide will help everyone here with. Still, rough draft wise, I hope it helps aspiring wannabe modders, to pick and download/use the mods that suit them best. Instead of picture/video captured evidence, to infuse life to this guide. To avoid a “just works” foundation for when this game eventually has far more than 100+ Mods.Īs things are this mod guide is a very rough, work in progress. And maybe later, make this as a sticky note/guide for which order, is best to have mods load in. With visual examples/proof, analysis on how each good mod is/are working. And partially so I can remind myself, to update this guide. Welcome to some lazy mod guide, that I’ve decided to write for this game. So that ideally, the including/removing of mods don’t break your saves or legacies.
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Giving a brief comparison between vanilla and available mods available on Steam Workshop.
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